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#9024070 Jan 28, 2014 at 03:50 PM · Edited over 1 year ago
520 Posts
The world in which you are about to trespass upon will be one familiar to you all, and yet at the same time unfamiliar due to the context in which it is presented. Up until now, world of Fallout has always been portrayed as a craggy, blasted wasteland designed to instill senses of both dread and wonder with flora and fauna not native to our own. My take on the setting borrows elements from other popular post-apocalyptic narratives like The Last of Us and Wasteland 2, which depict the world being overrun by Mother Nature and all her creations, both old and new. (If you're familiar with the GreenWorld mod that was created for Fallout 3, then you'll have a better idea of what to look forward to!)

Now as for the actual story? All I can tell you right now is that it's going to take place largely within the state of New York, circa 2281. This isn't going to be the same flooded city from the Metropolis mod though, oh no. With the changes I've made to the Fallout universe for this story, you're going to be seeing less of this and more of this. But just because the aesthetic of the world has changed doesn't mean the setting itself has! You can still expect to find drifters, scavengers, bandits, mutants, mercenaries, rogue robots, and more, all waiting for the chance to have a shot at you! So what're you waiting for? Puff some Jet, take some RadAway and come join me on an epic adventure into the not-quite-Wasteland!
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#9029128 Jan 29, 2014 at 03:01 PM · Edited 2 years ago
520 Posts
After speaking with Cirsei and Coljett, I realized that there was something else that I forgot to address! Because the Fallout timeline is noted for diverging from our own just after World War II ended, it's very unlikely that the 9/11 terrorist attacks occurred. However we can't ignore the fact that the official Fallout timeline goes out of its way to note that several prominent world-changing events still happened, such as the hippie movement of the 1970s. So with that in mind, I'm going to go ahead and say that the whole World Trade Center complex, Twin Towers and all, was built to completion in the same time frame as their real world counterparts.

Why is this important? Because natives to the state of New York would know that Templar Slade Bradford, leader of the local chapter of the Brotherhood of Steel known as the Helping Hand, has established a headquarters for himself and his fellows within the Twin Towers and the other buildings that make up the WTC complex. In conjunction, those same natives would also know that both Slade and his followers are true keepers of the peace. They help the innocent wherever they can - be they human, ghoul or other - and righteously punish those who seek to wrong them!
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#9029196 Jan 29, 2014 at 03:18 PM · Edited 2 years ago
520 Posts
Oh, one more thing! New York City is one of only a handful of areas in the continental United States where a person can barter for passage to other countries. This can be done thanks to all of the ships and submersible vessels that were out at sea and thus outside of the range of the effects of Armageddon when the bombs dropped. As time passed, the borders of all surviving nations just disappeared. Humanity, realizing that they had to unite to survive, agreed to abolish the travel and trade embargoes on their borders that were established during the 2070s. And just like that, almost overnight the captains and crews of those aforementioned water fairing vessels became a highly desired commodity among the people. After all, the airline travel industry was all but snuffed out when the bombs knocked most operational civilian aircraft right out of the sky. However be aware that I will not be allowing players to travel abroad. Not unless you wish to write your character out, that is. But even then your character must have one or more items of value available to barter with. Caps, after all, aren't a global currency!
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#9054110 Feb 03, 2014 at 06:48 PM · Edited 4 years ago
520 Posts
For the players of Atlanta and Zodai, as well for future reference for anybody else who might be planning to visit this particular locale, here is an image of Nel's Row, formerly known as Governors Island.

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#11344826 Jul 29, 2015 at 05:00 PM · Edited 2 years ago
520 Posts
I've mentioned this a few times before in Chat, but I thought it'd be worth actually mentioning here that Nuka Break (see: https://www.youtube.com/watch?v=HPs5nQ5d584, https://www.youtube.com/watch?v=Q9UwlAAnlmg, https://www.youtube.com/watch?v=GcgxXnEVVyM & https://www.youtube.com/watch?v=5iOGniJECvw) is canon in this alternate universe of ours.
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#11749922 Nov 13, 2015 at 09:31 PM · Edited over 1 year ago
520 Posts
With the release of Fallout 4 comes a truly big change to the already wonderful thing that is powered combat armor. I'm just going to go ahead and quote the official wikipedia entry here.

Ahem.

"In Fallout 4 power armor has undergone substantial changes in both size and gameplay mechanics as opposed to Fallout 3 and New Vegas. Instead of being treated as a suit of armor that is equipped from the pip-boy menu, it is instead treated as a separate object. In order to equip the armor it must be entered from the outside by pressing the action button, which then causes the suit to unfold to accept an occupant. Once the 'pilot' is inside, the armor then reseals itself. Power armor allows its wearer to not only have superior strength bonuses, but its armor components have their own hit points and actively absorb a substantial percentage of incoming damage until they are destroyed. It also allows the wearer to fall from great heights without suffering any damage (while simultaneously causing damaging shock waves to anyone and anything unfortunate enough to be close by). In order to function properly, a suit of power armor requires a fusion core like those found in most vehicles. If a fusion core is not available then the power armor will operate entirely off of battery power, which slowly diminishes over time."

With this in mind, I've gone back and made small but significant changes to certain posts to reflect this change. Henceforth, all "armor certified" members of the local Brotherhood of Steel chapter who're of Knight rank have access to T-45 models, while those who're of Paladin rank or higher will have access to the more advanced T-60 models!

09/06/2016 EDIT: Big thanks go to Gabe for pointing out that it is actually possible to destabilize a power armor's fusion core with one or more direct hits. This will play a big part in future posts!

09/10/2016 EDIT: In this AU the T-51 model power armor hails from the Soviet Bloc instead of the United States. I decided to implement this change after being reminded of the Desolator units from Red Alert 2, which just so happen to bear striking resemblances to people wearing the model of power armor in question!
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#12393647 May 19, 2016 at 06:05 PM · Edited 3 months ago
520 Posts
Today I discovered a mod for Fallout 4 on the PC that's simply called "Resurrection." It's essentially a spiritual successor to the GreenWorld mod for Fallout 3, which as you know is largely responsible for inspiring the creation of this AU that you've all grown so fond of. The reason I mention this is because I'm convinced that the content that this mod introduces into the game could easily serve as an accurate depiction of the Commonwealth here, in this setting! Don't believe me? Just take a gander at these screenshots!

(...)

06/17/2018 EDIT: Unfortunately the mod is no longer available for download from Nexus, so I can no longer provide a link to it or any of the official promotional material that had been associated with it. But there are still numerous videos floating around YouTube which show it off, such as this one here. Honestly, apart from the world that we caught a glimpse of in the recently released trailer for Fallout 76? I can't think of a better depiction of this particular post-apocalyptic setting. To me, it nails the concept of "destroyed beauty" that Gears of War once claimed to coin.
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#12682093 Sep 04, 2016 at 07:43 PM · Edited 3 months ago
520 Posts
There's somethin' 'bout Enclave in this story that y'all ought to be made aware of...


...since they'll be making an appearance here soon.

In this AU the Enclave are known to favor the T-49, the X-01, and the X-02 models of power armor above all others. However, much like everyone else, the Enclave has been affected by the retcon that Fallout 4 introduced. What this means is their forces will not be relying exclusively upon "armor certified" individuals like their counterparts in the original three Fallout games did. In fact, most Enclave soldiers will appear on the battlefield wearing full sets of the same combat armor found in Fallout 4, including officers. The only ones who don't abide by this unspoken rule are field officers and the organization's answer to the 1st SFOD-D. But we'll talk about them later.

Those who are considered "armor certified" also have their access to power armor restricted by their rank and position within the Enclave. Basically this means that you will not be seeing a full squad of soldiers wearing X-01 or X-02 armor, as those models are reserved for the Enclave's top-most elite. No, in this AU the staple of the Enclave's armored infantry corps is the aforementioned T-49. And while the naming convention suggests that they're inferior to the suits worn by the Brotherhood of Steel, the opposite is actually true. They're tougher, a bit more agile, and overall better suited to take on multiple enemies at once!

09/06/2016 EDIT: I forgot to mention that the Enclave only uses the stock T-49 model power armor, which you can see here. You will not have to worry about the "Desert Recon" or "White Death" variations that JuiceHead talks about in his video.
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#12750717 Sep 30, 2016 at 04:43 PM · Edited 3 months ago
520 Posts
"Neither snow nor rain nor heat nor gloom of night stays these brave souls from the swift completion of their appointed rounds."

Speaking with Izzy today made me realize that I forgot to mention yet another major change to established canon. In this AU Couriers ≠ Postmen. Postmen are based upon the fictional group of the same name that appeared in a 1997 American epic post-apocalyptic adventure film starring Kevin Costner. A trailer for the movie can be found here, and I encourage all of my players to give it a watch.

Ironically, even though they are noted for doing their rounds on horses just like their counterparts in the aforementioned film, most Postmen aren't as adapt at negotiating the wasteland as freelance Couriers. In fact, they are even known to contract delivery companies like Mojave Express on occasion, just to see to it that potentially dangerous packages are expedited to their intended destination posthaste!
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#13796587 Jun 17, 2018 at 10:35 PM · Edited 3 months ago
520 Posts
According to Wikipedia...

"In the United Kingdom, [the word] esquire historically was a title of respect accorded to men of higher social rank, above the rank of gentleman and below the rank of knight."

What does that mean in the context of this setting? Well, in the Helping Hand an Esquire is a rank above a Squire but below a Knight. Having said that, characters like Failen, Viktor, Deoraí and Kavvy would / should have seen a good number of Esquires out on patrol with the Knights and the Paladins that had been tasked with keeping the peace following the "big boom." They would have easily stood out from the higher ranking members of the organization, too, because all of them wear a dedicated Brotherhood of Steel kit instead of a suit of Power Armor!

(Admittedly I was tempted to go back and add mention of these individuals into my earlier posts a la George Lucas and the Star Wars special editions, but I've decided to leave things as they are here with this note for the sake of simplicity.)
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#13834637 Aug 11, 2018 at 12:21 PM · Edited 25 days ago
520 Posts
It has recently come to my attention that our very own Gabriel Thorne has expressed interest in joining this game of ours as a member of the of Brotherhood Outcasts, no doubt because of the hype generated by Fallout 76. Which is quite interesting, actually, because I had been contemplating introducing several Outcasts into the group. I bring this up here because, as you might've surmised, the Outcasts in our AU are quite different from the ones that you see in canon...

In canon, the Outcasts are described as being a splinter faction of the Brotherhood of Steel that broke ties with Elder Lyons’ group at the Citadel. Specifically, the Outcasts attribute their departure to their belief that Elder Lyons had lost sight of the Brotherhood’s true mission and the original reason for their presence in the Capital Wasteland: the recovery and preservation of advanced pre-war technology. Dissatisfied with Lyons’ focus on aiding the local populace of the Capital Wasteland, a contingent of Brotherhood members led by Henry Casdin absconded from the Citadel in the dead of night, taking weapons and advanced technologies with them. Led by Casdin, the dissidents traveled north and eventually took up residence at Fort Independence, where they pushed back the indigenous raider groups and secured the pre-War installation as their headquarters.

In the AU that the Melting Pot takes place in, the term "Outcast" is used to describe an individual who once served as a member of the Brotherhood of Steel, but who was declared excommunicado for one reason or another. They are essentially an allegory to a Street Judge who has been condemned to The Long Walk -- someone who has been quite literally stripped of everything but the bare necessities before being sent on their way. The only thing new to their person that they take with them is a brand applied to the left side of their skull like so, made to resemble the Outcast logo as it appeared in Fallout 3.
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