The world in which you are about to step into is, much like the world of Fallout: The Melting Pot, both familiar and yet vastly different. I know that many of you here have had little to no experience with the setting of Destiny, but that's not going to stop me from presenting you with a list of changes to the lore that I've made. So, here goes...
Watching this trailer, it can be pretty easy to forget that some of the liberties that Bungie took included clear as crystal sound in the vacuum of space and Earth-like gravity on the Moon. That's not going to be the case in my game. Anybody operating on the lunar surface or similar environments will find themselves struggling against conditions like those demonstrated here, whenever the player decides to venture outside Anchor 9.
In my game you can do more than change the color and shell of a Ghost, you can change their voice and personality also!
In vanilla Destiny companies like Crux/Lomar, Daito, Häkke, Nadir, Omolon, Suros and Tex Mechanica are responsible for manufacturing firearms of Rare, Legendary and Exotic rarities. But what about all the other guns? You know, generic ones like the Dukes and the Mavericks and Psis and the Pulsars that don't seem to have any parent company assigned to them? Well that's where Skunk Works comes in. Inspired by Lockheed Martin's Advanced Development Programs - a division known for its development of cutting-edge technology development for the United States Military - the Skunk Works is a City-sponsored project designed to provide Guardians with top-of-the-line weaponry at a huge discount.
Now there are three things to keep in mind when referring to a Skunk Works weapon...
1.) Unlike other companies, all Skunk Works weapons appear "stock" apart from a logo stamped into the grip.
2.) Each gun is modular, and thus able to accept a variety of accessories available from first or third parties. Scopes, grips, dot sights, etc., are all available for Skunk Works guns!
3.) You will need to PM me for a list of what's considered a Skunk Works weapon, because there are far too many to list here!
ThyssenKrupp: Not so often these days, but still here!
ThyssenKrupp: Still here, Sev!
Sevrickk/Adri'el: Anyone out there?
Punished Gabe: <3
ThyssenKrupp: I love you all.
ThyssenKrupp: I'll be updating the Fallout RP soon, I promise. Just hard to stay concentrated, what with the heat being as bad as it is.
ThyssenKrupp: Thank you for helpin' keep the forums alive with Emergence, Rex. I keep checkin' back for more. :)
Punished Gabe: reeeeeeeee
ThyssenKrupp: *Eldritch scream*
Punished Gabe: Flibbershticky.
Qu: *comic book sound*
Punished Gabe: Kerchoo
ThyssenKrupp: BAWPA BEWP!
Punished Gabe: Bleep-bloop