Elder Tale. A Massive Multiplayer Online Roleplaying Game. In our universe, it could be likened to Ragnarok Online, EverQuest, or Dark Age of Camelot. Over the course of it's lifetime, 11 expansions have been released. That's 11 expansions of new skills, level caps, raids, player vs. player battlegrounds, dungeons, subclasses, and much, much more. Our story begins on the release date of the 12th expansion, the NovaSphere Pioneers, but we'll get to that in a moment.
The world of Elder Tale is based on the Half-Gaia project. When it initially came out, it was a half-scale version of Japan known as "Yamato", but as time went on and it's popularity extended to worldwide, the Half-Gaia project created a planet-wide replica of Earth, each server representing a different continent. South America became "Lagrande," while Northern America became "The Land of Wen."
Elder Tale functions on a subscription system. Free to play is non-existent, though there are trial periods and a large list of experienced players who've opted to be on standby as teacher-companions using the Sensei-system, a mechanic that dials the level of the instructor down to that of the lowest level student artificially, in order to act as a fellow party member without all the setbacks a significantly higher leveled character in the party would bring. Unfortunately, sans those who ferry trial players around, the system itself is considered useless.
Financially speaking, it's only around $15 per month for the subscription.
Punished Gabe: <3
ThyssenKrupp: I love you all.
ThyssenKrupp: I'll be updating the Fallout RP soon, I promise. Just hard to stay concentrated, what with the heat being as bad as it is.
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Punished Gabe: Flibbershticky.
Qu: *comic book sound*
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ThyssenKrupp: I'ma boopin' this here shoutbox to prove that we ain't dead!